Post by Emig5m on Jan 6, 2020 14:30:20 GMT -5
That makes a PC Gamer Master Race not feel so Master Racey! Yea, it's kind of like console upscaling rendering at a lower res and then upscaling it to a larger resolution - the end result is the same or better performance with Anti Aliasing than the native resolution with AA off (at least for me).
This explains why my RTX 2060 laptop seemed to hold up so good against my GTX 1080 desktop in Shadow of the Tomb Raider both at 1440p both within a few frames of each other (laptop of course supporting DLSS and enabled vs SMAA+TAA on the 1080) and then other games at the same settings the laptop would fall 40fps slower than the 1080 GTX where DLSS wasn't in use on the 2060.
I kinda went back and forth in Tomb Raider on my 2080Ti on my 4k screen from DLSS, to TAA, to no AA and no AA was actually slightly slower than with DLSS but... native 4k with no AA was a clearer and sharper image, mainly in the tree foilage, certain textures both on the ground and Lauras cloths. The downside of no AA is even at 4k shimmering on certain things sticks out like a sore thumb!
Both TAA and DLSS take care of most of the shimmering but at the cost of a blurrier and softer image. TAA being a performance hit but DLSS actually being faster than full native 4k with no AA at all! So not only performance free AA, but even faster than having no AA!
The video below however does show in certain spots that DLSS even though working at a lower res than your native res like a game console actually can sometimes provide a more detailed image than even the full native res + TAA! So either way it can kind of be a catch 22... Sharper this and sharper that but with ugly crawling and shimmering here and there or get rid of the crawling and shimmering at the cost of overall image sharpness.
And do you want to do it PC gamer master race style with SMAA/TAA and take a performance it (performance is already at a premium at 4k) or drop down to console peasant style and use DLSS? Well... Testing DLSS, TAA, and no AA all at 4k in Tomb Raider I'd have to sadly say that console peasant style is probably the overall best way to go since if you're going to use TAA anyway and blur the image overall, why not use something to get pretty much the same end result but faster performance than not even using any AA at all?
If only there was a way to get rid of crawling and shimmering without bluring the image OR killing performance... Well I guess at the end of the day it's still PC Gamer Master Race level since at least on the PC the choice is yours to make and you're free to go the route that works best on your system and personal preference and not stuck with what they give you...
ALL HAIL PC GAMER MASTER RACE! DING-DONGS IN THE AIR, WAVING THEM LIKE YOU DON'T CARE!
Oh yea, the video analysis of DLSS....
This explains why my RTX 2060 laptop seemed to hold up so good against my GTX 1080 desktop in Shadow of the Tomb Raider both at 1440p both within a few frames of each other (laptop of course supporting DLSS and enabled vs SMAA+TAA on the 1080) and then other games at the same settings the laptop would fall 40fps slower than the 1080 GTX where DLSS wasn't in use on the 2060.
I kinda went back and forth in Tomb Raider on my 2080Ti on my 4k screen from DLSS, to TAA, to no AA and no AA was actually slightly slower than with DLSS but... native 4k with no AA was a clearer and sharper image, mainly in the tree foilage, certain textures both on the ground and Lauras cloths. The downside of no AA is even at 4k shimmering on certain things sticks out like a sore thumb!
Both TAA and DLSS take care of most of the shimmering but at the cost of a blurrier and softer image. TAA being a performance hit but DLSS actually being faster than full native 4k with no AA at all! So not only performance free AA, but even faster than having no AA!
The video below however does show in certain spots that DLSS even though working at a lower res than your native res like a game console actually can sometimes provide a more detailed image than even the full native res + TAA! So either way it can kind of be a catch 22... Sharper this and sharper that but with ugly crawling and shimmering here and there or get rid of the crawling and shimmering at the cost of overall image sharpness.
And do you want to do it PC gamer master race style with SMAA/TAA and take a performance it (performance is already at a premium at 4k) or drop down to console peasant style and use DLSS? Well... Testing DLSS, TAA, and no AA all at 4k in Tomb Raider I'd have to sadly say that console peasant style is probably the overall best way to go since if you're going to use TAA anyway and blur the image overall, why not use something to get pretty much the same end result but faster performance than not even using any AA at all?
If only there was a way to get rid of crawling and shimmering without bluring the image OR killing performance... Well I guess at the end of the day it's still PC Gamer Master Race level since at least on the PC the choice is yours to make and you're free to go the route that works best on your system and personal preference and not stuck with what they give you...
ALL HAIL PC GAMER MASTER RACE! DING-DONGS IN THE AIR, WAVING THEM LIKE YOU DON'T CARE!
Oh yea, the video analysis of DLSS....
That video is from 2018 so I'm sure improvements have been made since?