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Post by ForRealTho on Nov 20, 2024 17:18:43 GMT -5
Love FiOS
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Post by ForRealTho on Nov 20, 2024 18:53:32 GMT -5
I'm getting 100-120 FPS with DLAA on everything set to Epic, Motion Blur off.
HDR was grayed out at first. I realized it was because it was set to Borderless Mode. Set it to exclusive and HDR working great.
Felt like an idiot, I couldn't figure out how to turn the flashlight on. By default its bound to middle mouse.
So far my only grip is the loading screen has good tips/backstory but the game loads so fast I can't read them, wish they stayed on the screen till you pressed continue
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Post by Coolverine on Nov 20, 2024 19:28:23 GMT -5
Oh yeah the flashlight's weird. You can also turn it on/off by pressing TAB key followed by E. When you find and equip the artifact scanner, I think Q is what activates that after pressing TAB key too. Also looked up the deal with raytracing in this game, turns out it uses UE5 engine's built-in raytracing which uses software. www.pcgamer.com/hardware/stalker-2-heart-of-chornobyl-performance-analysis-everyone-gets-ray-tracing-but-the-entry-fee-is-high/The good thing about it is that it supports raytracing on a wider range of systems, but also explains why a lot of people with weaker CPU's are having framerate issues. Really glad I went with the Ryzen 7 3800X when I did, it comes with larger cache and higher clock speed (the cost is higher TDP) and I have yet to see it bottleneck anything. Very nearly upgraded to a 5800X3D but when I saw the difference in benchmarks, I didn't see it was worth $300-$400. If I see it for cheaper (like half that price), might still go for it though.
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Post by ForRealTho on Nov 20, 2024 19:42:52 GMT -5
Ran into my first major bug. I died and reloaded my game, only getting 30-40 FPS, GPU only pulling like 130 watts, and the camera is crazy wobbly. Had to quit the game.
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Post by Coolverine on Nov 20, 2024 20:15:59 GMT -5
Oh yeah, also was noticing that by default all the characters in the game seem to have British accents. Just read that there's a way to change it to Ukraine in the options menu, gonna check it out. *edit* Also wow, appears that it's possible to enable AMD frame generation in this game along with having DLSS enabled. Gonna try it out.
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Post by ForRealTho on Nov 20, 2024 21:44:24 GMT -5
Oh yeah, also was noticing that by default all the characters in the game seem to have British accents. Just read that there's a way to change it to Ukraine in the options menu, gonna check it out. *edit* Also wow, appears that it's possible to enable AMD frame generation in this game along with having DLSS enabled. Gonna try it out. I read AMD frame Gen doesn't work with Nvidia, that might already be fixed I don't know. I've been playing with Ukrainian voices since I started, turned the volume of everything down but left music at 100% because the music is so quiet in this game For better performance I recommend Lossless Scaling. They introduced some great new features in the latest version. You can scale the resolution of the generated frames down to 50% normal resolution. Awesome program. Some of the best $7 I've spent
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Post by Coolverine on Nov 20, 2024 21:45:29 GMT -5
^definitely planning on getting that lossless scaling app for sure
Framerate so far is fine but smooth is always better, kinda got spoiled with it.
*edit* Also something odd happened when I enabled AMD frame generation in the game, it set everything to Low quality and there was massive latency with the controls. Turning it off made the framerate smooth again, tried DLAA as well just to see if it would stay smooth, and it did for now but that could change later on.
Went ahead and bought that Lossless Scaling app, seems straightforward how it works.
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Post by ForRealTho on Nov 20, 2024 23:24:57 GMT -5
The main thing with Lossless Scaling is it cannot work if a game is Exclusive Fullscreen, must be windowed mode, also you need some kind of frame rate limiter. They explain it all on the subreddit. I think they have a Discord too, I am not a member tho
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Post by Coolverine on Nov 21, 2024 3:50:44 GMT -5
Makes sense why it has to use borderless window or windowed. *edit* Tried LS with STALKER 2, Borderless Fullscreen just uses whatever the desktop resolution is and doesn't do a window. Fortunately you can pick just regular window mode and it works. Had to restart the game because I forgot to set the framerate limit, but set it to 1920x1080 and couldn't really see any difference on the main menus compared to 2560x1440. Looking forward to messing with this more. *edit* another plus to running the game in lower res, that "compiling shaders" thing at the beginning seems to take considerably less time. *edit* - Must be something wrong with how I have LS set, because I get a much higher framerate at native 1440p res with both quality DLSS and DLAA. Seems to have something to do with the refresh rate, there is some noticeable latency. For some reason the app I used to monitor framerate stopped working (just shows 0 all the time), luckily my monitor has a built-in framerate counter that can be toggled on/off though. STALKER 2 doesn't seem to like LS very much, tested it a bunch of times and it seems to run smoother without it at just native res, but it's likely I'm doing something wrong with the settings in LS somewhere. STALKER 2 has its own built-in resolution scaling (TSR or Temporal Super Resolution) which seems to work well too, increased my FPS in the game and still looks just fine (65%). Would like to go back to testing LS some more though, I like what it does and how it works. Definitely gonna try it with other games too. It's funny, just looking at how it works, seems like it shouldn't be making STALKER 2's performance worse. I tried turning off all res scaling in the in-game options but it made everything look super grainy. As for the game itself, really liking it so far. Does feel like they streamlined and consolified some stuff but it's still unmistakeably S.T.A.L.K.E.R.. Really helps to change the spoken language to Ukrainian. *edit* This is how I have upscaling options set: Solid 60fps for the most part (2560x1440) but it bounces between 50's-70's so far. Lowest I've seen it get was 47 and it wasn't for long. ed8t - Wowzerz, I kicked on FSR framegen and my framerate jumped to 100-110+ FPS! Don't see any difference in image quality, there may be a slight bit of latency but it's very negligible. it's probably an oversight that it's possible to enable FSR3 frame gen along with DLSS, I think it's possible for it to work but when I turned it on it set everything to low and tanked my framerate. Guess it doesn't play along well with it after all, but it (FSR 3) seems to have no issues with other upscaling methods. Have only tried DLSS and TSR upscaling methods, but I think TSR might be superior to DLSS. One thing DLSS might still do better is fine detail, like barbwire. Still, for being able to kick on free frame generation, IMO it's well worth the trade-off. Makes my GPU get a toasty 76C but I think the throttle point is 83C.
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Post by ForRealTho on Nov 21, 2024 8:55:08 GMT -5
If you have issues with it try forcing V-Sync on, Borderless Window mode should still work with Lossless Scaling, but some games claim they are Borderless Window mode but still fullscreen. It gets complicated. Once you have the settings in place Lossless Scaling even works with HDR/RTX HDR which shocked me.
Your in game framerate won't reflect the generated frames, lossless scaling has its own frame counter or you can use Hwinfo to add it to MSI Afterburner.
I have Lossless Scaling start with Windows. Anytime I am playing a game with a 60 fps cap or whatever I hit ctrl+alt+s and bam, higher FPS. HDR complicates things, you have to flip 1 setting if its native HDR or RTX HDR.
DLSS frame gen is better but DLSS is only 2x vs frame gen which is 3x or 4x.
Also I would NEVER use it in a competitive FPS like Counter-Strike/PUBG/etc. For those kinds of games you want exact frame data
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Post by ForRealTho on Nov 21, 2024 9:35:19 GMT -5
Stalker 2 isn't using the latest DLSS .dlls, neither the base dll or the frame gen DLL. Replaced them both.
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Post by Coolverine on Nov 21, 2024 10:03:25 GMT -5
Just glad that frame gen is still an option sometimes, even without an RTX 4000. On my RTX 3080, I think TSR + FSR3 frame gen has been the best so far. 100+ FPS, can't complain. Adjusted resolution scale some more (75%, also tried 80%) and it makes fine details like barb wire and other thin stuff look much better. Still gonna go back at some point and mess with LS some more, but for now the game looks and runs great, will probably just sit back and enjoy it. Read up more on TSR, it's a built-in feature of UE5 engine: dev.epicgames.com/documentation/en-us/unreal-engine/temporal-super-resolution-in-unreal-engineDon't see why it wouldn't play nice with LS either, will try that vsync thing and see if it fixes the issue. *edit* Unsurprisingly, STALKER 2 is #1 on top sellers.
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Post by Coolverine on Nov 21, 2024 14:56:42 GMT -5
OK so I tried enabling DLSS (Quality) again while keeping FSR3 frame generation on, and now it works flawlessly. DLSS probably is the superior method to use if using RTX 3000/4000, actually did notice that TSR made everything a little darker compared to DLSS. Apparently FSR 3.1 is supported with any upscaling method.
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Post by ForRealTho on Nov 21, 2024 16:21:18 GMT -5
So glad I got a lifetime membership to Nexusmods Premium before they went to a monthly/yearly fee model. I paid $70 set for life. Already mods coming in for Stalker 2, this one looks like it enables FSR3.1, its basically OptiScaler uploaded just for Stalker 2: www.nexusmods.com/stalker2heartofchornobyl/mods/27There is already Vortex support for Stalker 2. I'm using Vortex instead of manually doing mods. Trying this one right now: www.nexusmods.com/stalker2heartofchornobyl/mods/7Seems to have better performance in town but could be placebo. Playing my character as a gruff "I don't give a fuck" type since that seems to be his personality. Had a quest where someone asked for an item for their family, and someone else gave me a nice AR if gave it to them instead. Picked the AR Also I felt reeeeealy dumb, my radiation level kept going up, I thought it was just the area I was in. I forgot that I was wearing an artifact with low radiation exposure. Derp.
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Post by ForRealTho on Nov 21, 2024 22:47:48 GMT -5
Digital Foundry released a long video with the Day 1 patch. Basically they recommend even the fastest CPUs use a 60 FPS cap. Really helps smooth out the frame times.
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Post by Coolverine on Nov 22, 2024 1:09:24 GMT -5
I did think about capping fps at 60, but it seems to be running smooth enough with DLSS Quality and FSR3 enabled now. Did notice the framerate does drop from like 100 to 70 when turning around, but it goes back up. Can see why they require an SSD for this game, it probably uses streaming assets or something like that. Saw quite a few threads on the Steam discussions for this game where people were complaining about poor performance, but refusing to list any of their PC specs. I have a feeling they're trying to play it on an HDD. Also I agree with that guy in the video above, it's disappointing how the flashlight and muzzle flashes in the game don't illuminate more and cast shadows. Hopefully that's something they will add later on, there could even be a mod for it by now. *edit* tech4gamers.com/stalker-2-players-jail-russia/*edit* Ok here's something interesting, after capping framerate in-game at 60, the framerate during gameplay is still above 60 but even smoother now with smaller drops. Could be cause I have vsync off and gsync on. At any rate I'm happy with performance in this game for me, even switched to DLAA and it's still very smooth. Everything is set to Epic too. *edit* Also discovering that shooting isn't always the best option, ammo is scarce and weapons (so far) aren't very reliable. The first games were like this too, also playing on the highest difficulty, not sure if that affects those things or not. Enemies appear to have super senses, even trying to sneak up with my light off, it seems like they always turn around and notice me. One thing I was happy to see is that the grass and stuff in the environment actually moves when you walk through it, might not be everything but a lot of it does. *edit* Finally got to a part where the framerate dropped all the way to 20fps, but it was during a cutscene only. After the cutscene was over, in that same area the framerate went back up. Hopefully this is stuff they will fix in a patch. Also noticed in the first village I found, the framerate gets down to 40's in a very specific spot. Been testing more and think I'm still getting the best results with vsync off and framerate uncapped. That same cutscene that got down to 20fps with framerate capped at 60, tried again with it uncapped and the fps was much higher. Still got down to 30 (29 a few times for a split second) during that cutscene, but once it was over the framerate shot back up to 60-70fps. FYI some crates can be busted open with melee attacks. Found a room full of goodies in this underground place and noticed a bunch of crates on the shelf, hit them with the knife and they opened to reveal more goodies.
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Post by ForRealTho on Nov 22, 2024 14:58:05 GMT -5
Locking the game at 60 fps, turning V-Sync on, and running it in Borderless Window mode is a good way to set it up for Lossless Scaling. Then use 3x mode and you are getting 180 fps. Combined with Nvidia Reflex and you should have low latency (for a single player FPS) even tho its 3x frame gen. Lossless Scaling takes the work out of the game so no matter how buggy/inefficient the game engine is it doesn't matter.
I haven't messed with it yet but I will try it eventually.
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Post by Coolverine on Nov 22, 2024 15:29:19 GMT -5
Finally got the settings in Lossless Scaling to where it works well with S.T.A.L.K.E.R. 2:
Lossless scaling settings:
Scaling mode: Auto Scaling type: LS1 Frame generation: LSFG 2.3, Mode X3, resolution scale 90% Sync mode: Default Max frame latency: 1 Capture API: WGC
In-game:
Upscaling method DLAA FSR3 Frame Generation disabled (caused warbly effects on fine details when enabled with LS) Window mode 1600x900 Vsync enabled Frame rate limit 60 (monitor has 144hz refresh) Nvidia Reflex Low Latency enabled
Super smooth now, probably will keep using it. GPU is running cooler for sure, which is a huge plus. Might try turning off the frame generation, it works fine but there are some visual things that stand out sometimes from it, like edges of things persisting. Still, it's a very minor thing.
*edit* changed some stuff. Also have been trying other settings so the above may not remain the same.
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Post by ForRealTho on Nov 22, 2024 16:20:03 GMT -5
If you are using DLAA then in Lossless Scaling you can set the scaling type to none. I'm at my work computer WFH so I don't have the settings right in front of me.
Yeah WGC is the best method right now, can't believe I forgot to mention that.
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Post by Coolverine on Nov 22, 2024 23:45:44 GMT -5
Framerate is definitely smoother when using Lossless Scaling properly, still tweaking some settings. Thinking about trying more custom stuff too. The entire first village in particular seems to cause massive framerate drops just from being there, even with LS it's still noticeable choppy but not too bad. Maybe it's an optimization issue, one difference there is there's a lot of NPC's standing around. also not sure if I missed something, but when I set Scaling Type to "off" it does this (the black border around the picture): _ *edit* CPU is getting pretty toasty while playing this game, the likes of which I haven't seen outside of stress testing, but it's still well below tjunc max: Still not liking how hot it's getting, my case is old and the front of the CPU cooler is slightly blocked from fresh air compared to the GPU. Hopefully that will be remedied by a new case soon. Power draw on CPU has gotten close to 90w in this game too, they aren't kidding about it being a CPU-heavy game. I think this CPU is designed to run hot though, at least that's what Reddit says. *edit* Did some testing and it seems like LS does put more workload on the CPU, which isn't surprising. This game definitely requires a beefy CPU. edit again - and nevermind I was wrong, the CPU workload is actually better with LS on. CPU temp is about the same though. *edit* Think I found the sweet spot for LS settings: scaling mode auto scaling type LS1 frame generation LSFG 2.3 mode X3 resolution scale 100% sync mode default max frame latency 4 capture API WGC double buffering on in-game: window mode 1600x900 vsync on Getting solid 144FPS like this. Have to use window mode because fullscreen window maximizes no matter what, and just won't play in a window. I think this is also why setting scaling type off causes it to not scale up at all. Also looked into why my CPU runs hot, think it has something to do with a feature called Precision Boost Overdrive that needs to be disabled in BIOS. Might leave it on though, pretty sure it does improve my framerate. - edit - and looked into this too, was set to "auto" in BIOS, set it to Disabled instead and performance/temps/etc are exactly the same. Looks like it was never on to begin with, says that enabling it will void warranty but the warranty on this CPU ran out probably over a year ago now. Still probably won't risk it, CPU already runs hot and sucks watts enough as it is. Maybe if I had liquid cooling. *edit* Got to a point in STALKER 2 where I might wait a bit and see if they release a patch that fixes the day/night cycle. Currently it seems like it's always night time, then it turns day time for about 5 minutes before turning night again and it's really annoying, especially because the game is very dark and the flashlight sucks, had to turn up gamma correction a little. Have a feeling the weird day/night cycle has to do with them moving to UE5 engine, they probably overlooked something. There's also all kinds of lighting anomalies I've seen, like standing inside a house while looking outside, it looks daytime outside. Then you go outside and it's almost pitch black. *edit* lol btw a funny mishap occurred with LS, I clicked on the start menu instead of the game window and it caused it to scale that instead. Was an easy fix though, just had to unscale in the app. Noticed the reload animations in this game are actually correct. Like if you reload when there's still 1 round still chambered, the character won't cock the bolt or slide back after putting in a new magazine. Good on them for getting it right, there are so many games where devs don't bother to learn how guns actually work.
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Post by Coolverine on Nov 24, 2024 0:20:02 GMT -5
Holy crap, might need to try this on my next playthrough:
Too far past that point now to go back.
edit - For the game itself, I think it's pretty good. Definitely not perfect and I think the original games had better level design with more atmosphere and realism, that is what made them feel so alive and atmopsheric. Then again, haven't explored much of the map in STALKER 2 yet, so will stay optimistic. Have found some interesting stuff so far.
As for the bug where it seemed like it was only day for 5 minutes, after exploring the map more it seems to be staying day light for longer.
Have not run into many bugs. The strangest one was after I had died for the 100th time (most of them were from a bloodsucker in some underground cave that seemed possibly invincible), respawned at some part of the map I had never seen before. Looked like some other-wordly explosion was stuck in place (kinda like the lighthouse in Annihilation), couldn't move or even bring up the menu.
^I think @ FR you might have mentioned a similar bug.
Other than that it still feels like the world of STALKER and I am enjoying it, especially after ironing out most of the performance issues with LS. edit - Also put framerate in-game back on unlimited and forced 48 fps from Nvidia settings, since 48x3=144 fps. Much smoother now and less latency, same settings otherwise. Also using DLAA.
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Post by Cop on Nov 24, 2024 11:03:29 GMT -5
Good, you guys keep finding out all the bugs so I can play it smoothly next year
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Post by ForRealTho on Nov 24, 2024 13:15:27 GMT -5
Good, you guys keep finding out all the bugs so I can play it smoothly next year I haven't been playing much, been playing Dragon Age. Sadly the new Stalker doesn't include binoculars for players. The reason is NPCs don't spawn in farther then 100 meters away. They say they are going to fix it but I don't know. One of the best things in Stalker is zooming in the battlefield from the top of a ridge with your binoculars then switching to sniper. That's just not a thing in this new game. There is a huge patch coming next week, hope they fix that at least
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Post by Coolverine on Nov 24, 2024 13:32:07 GMT -5
One thing I really hate so far is that enemies will literally spawn in near you (usually behind) out of thin air, usually after you've already won a very difficult fight. Usually I just run like hell after winning a fight.
The good thing is, sometimes friendly STALKERs also spawn in and a big fight ensues.
They should not spawn in like that though, need to spawn in from further away out of sight.
Also stealth doesn't work as far as I can tell.
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Post by Coolverine on Nov 24, 2024 21:51:00 GMT -5
Btw was looking around and found another upscaling program called Magpie: github.com/Blinue/Magpie/releasesSome of the negative reviews on LS were recommending it instead, haven't tried it yet though. It's also free unlike LS. edit - On this difficult part of STALKER 2 right now, these 2 guys come through this door and just start shooting, it's just difficult to fight them at close range and much easier to pick them off from the other side of the room as they come through. On the highest difficulty, headshots matter. I guess enemies wear body armor, any hit below the neck hardly does anything. Hopefully soon will find some armor piercing weapons or ammo, enemies are bullet sponges unless aim is perfect. Can remember being in difficult situations just like this in the old games, and having to hastily bandage up while trying to return fire. Good times. Have seen a lot of the negative reviews criticizing the movement and controls, like if you get stunned/dazed you can't move properly and when you do, your character over-corrects and turns too much. Pretty sure this is intentional and it does add to the realism. Forces you to play smarter. *edit* The launch of STALKER 2 is reminding me a lot of the launch of Cyberpunk 2077, maybe not as disastrous but there are shortcomings for sure. It also released very close to the holidays, just like Cyberpunk. Probably they wanted to cash in on sales while they can, get it out in an acceptable state and then patch it up. It's not Half-Life 3 but still one of the better games I've played this year. It's reminding me of STALKER at every turn, that was really all I wanted from it. edit - decided to try again with FSR3 framegen in the game, there was a very noticeable input lag even without LS, but setting Max Frame Latency 5 seems to have mostly mitigated it. Is much smoother with LSFG on top of FSR3 FG but I still am seeing a very ever so slight input lag. Only upscaling from 1600x900 to 2560x1440, tried 1366x768 but that's where things start looking warbly. Still very acceptable for the performance gain though, it doesn't look bad at all.
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Post by ForRealTho on Nov 25, 2024 10:09:48 GMT -5
I think the issue with Magpie is it doesn't do frame generation, the 3x/4x frame generation is the reason I bought Lossless Scaling in the first place. I'm not sure if its Magpie but someone said Lossless Scaling started out by basically cloning an open source app then adding features. I guess this is unethical but if they add features that the open source app doesn't have, like frame generation, then thats on the open source app not keeping up. Being able to triple of quadruple your frame rate, and upscale a low resolution to your monitors native resolution is a game changer especially for people who aren't in a position to upgrade their hardware.
As I said before the only time I wouldn't use it is in competitive FPS. I have no idea what is going on with the pro scene but I could see them banning frame generation, if not you are getting inaccurate data and I could see someone shooting at fake generated frames and missing because of it. I guess this is all academic since I read that some Counter-Strike 2 tournament had all 4090s in their PCs running 1080p 540hz monitors so frame generation is irrelevant in that situation.
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Post by ForRealTho on Nov 25, 2024 10:54:01 GMT -5
edit - decided to try again with FSR3 framegen in the game, there was a very noticeable input lag even without LS, but setting Max Frame Latency 5 seems to have mostly mitigated it. Is much smoother with LSFG on top of FSR3 FG but I still am seeing a very ever so slight input lag. One thing you can do to mitigate the input lag that Lossless Scaling adds is mod in Nvidia Reflex into games that don't support it via injection. I'm not sure how up to date this guide is. You aren't going to want to use it with ANY online multiplayer game with an anti-cheat because it might view the injection as a cheat and ban you, but any single player game should be fine: There are also settings in Lossless Scaling that make input lag lower.
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Post by ForRealTho on Nov 25, 2024 11:28:20 GMT -5
So thankfully unlike Dragon Age 2, Veilguard has many dragons in it. I got a ton of side quests at once and decided to do every single one of them till there were none left. Two of them were multistep quests that led to fights with very strong dragons. I tried them both but they were too strong, like I could have done an hour long battle where I used two companions with heals and chipped away at their health but I left them till I gained some levels. 10 levels later I went back to those dragon fights and one of them was still tough but killed it with no issues, the next fight the dragon used Shock and hit extremely hard. I knew I had some item that did 50% bonus to Shock resistance but I couldn't find it anywhere, I figured maybe it was a companion item so I just fought the dragon without it. I had a tough battle with only 20% shock resist vs the 70% I would have with that item. The way wizards work is you get your wizard staff, or you use a knife and orb. I was going through orbs after killing the shock dragon and found an orb with 50% shock resist.............shit. I looked at wands and armor/rings but didn't check the orbs for shock resist. Doh. For a long time I was using armor that makes you immune to burning. Then I found armor that returns 5% of your damage inflicted as health. So I switch to that. The very. next. boss. I fight sprayed fire absolutely everywhere leaving burning piles all over the map. Perfect timing
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Post by Coolverine on Nov 25, 2024 14:39:54 GMT -5
^I have Dragon Age 4 on my wishlist, do want to play it because I want to see the rest of the Dragon Age story.
Apparently there is a Metro VR game I've never heard of, looks interesting:
store.steampowered.com/app/2669410/Metro_Awakening/
Another reason to invest in a VR system.
edit - Also one thing I wish STALKER 2 had was an auto-move key. FO76 has one (X by default) and it's nice to not have to hold down W non-stop to traverse the map.
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Post by ForRealTho on Nov 25, 2024 16:30:18 GMT -5
One thing I really hate so far is that enemies will literally spawn in near you (usually behind) out of thin air, usually after you've already won a very difficult fight. Usually I just run like hell after winning a fight. When I was playing I did some side quest that was a bit of a run from the starting town, I got to the spot and finished the quest........and noticed a huge military base off in the distance. Ran up to the base and it was some faction I have never seen in Stalker before. No idea what their name stood for. They all had military names tho. I snuck inside and killed like 10 of them, was hoping to find some good military gear, but the building was empty besides a locked door, also found a side room with a bunch of healing items. There was a section in the back I tried to get in but everything was closed off almost like it would open for a quest later. A couple dudes respawned right on top of dead bodies but luckily not many. After I killed everyone in the base I snuck out, and saw a huge mob of 10+ people down the hill. I killed everyone but saw they had regular names mixed in with military and I figured I might have just killed a bunch of NPCs that had quests later in the game. So I reloaded a savegame right when I bailed on the military base but before I killed the people down the hill from it. Curious when the game is going to have me go back to the base for quests. After I finish Dragon Age I am going to dive back in. The patch notes look pretty good for the patch coming this week
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